![]() ![]() Let them die, recover the corpses, rinse, repeat. pit them into a danger room full of 10-weapon spike traps with a repeater on.trapping some wild animals/megabeasts/semimegabeasts/forgotten beasts, pitting them into a room and feeding them your POWs.pitting them into a cavern and watching them scurry off the map while trying to evade the wild inhabitants.pitting them into a magma chamber and laughing while they burn. ![]() Strip them of their valuable, then use mass pitting in a variety of !FUN! ways, such as. In terms of dealing with POWs, dwarves never subscribed to the Geneva conventions so popular options are: not being worn by one of your caged invaders, not sitting in a pool of magma, etc), unforbidden and not marked for dumping. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įor melting to work, the equipment needs to be available (ie. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Now you can use what you learned earlier to equip a soldier with this copper short sword, and start making more items like armor and weapons.Ĭontinue on to 14.Want to start playing? Read this sidebar! If this isn’t working, make sure you have charcoal and copper bars (which were made in the previous steps). From it, select weapons and ammunition à copper à forge copper short sword. Now that we have some copper bars, let’s make something copper! How about a copper sword? The metalsmith’s forge is just like a carpenter’s or mason’s workshop, but it uses metal as a resource (and it can make some cooler items). (this requires the furnace operating labor preference, under the metalsmithing category). When you have some charcoal (and ONLY when you have some charcoal) add the task “smelt native copper ore” to the smelter. (this requires the wood-burning labor preference, under the “farming/related” category). Now, when all the stations are built, add the task “make charcoal” a few times to the wood furnace. (this requires the metalsmithing labor preference to be built. This requires an anvil, and luckily we have one! (if you didn’t have one, you would have to buy one from a merchant).
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